[ap_mp_actor]
m_fClimbFactor = 0.700000
m_fCrouchFactor = 0.400000
m_fDispAccelFactor = 2.500000
m_fDispAim = 0.000175
m_fDispBase = 0.011345
m_fDispCrouchFactor = -0.350000
m_fDispCrouchNoAccelFactor = -0.750000
m_fDispVelFactor = 2.000000
m_fJumpSpeed = 6.000000
m_fRunBackFactor = 1.700000
m_fRunFactor = 3.500000
m_fRun_StrafeFactor = 0.700000
m_fSprintFactor = 1.500000
m_fWalkAccel = 16.000000
m_fWalkBackFactor = 0.700000
m_fWalk_StrafeFactor = 1.000000
[ap_mp_ammo_9x18_fmj]
k_airres = 3.000000
k_ap = 0.300000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_ammo_9x18_pmm]
k_airres = 3.000000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.720000
k_impulse = 1.000000
[ap_mp_wpn_pm]
bullet_speed = 210.000000
disp_base = 0.006981
hit_impulse = 75.000000
hit_power = 0.600000, 0.600000, 0.600000, 0.600000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.700000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.700000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_pb]
bullet_speed = 191.000000
disp_base = 0.005236
hit_impulse = 80.000000
hit_power = 0.600000, 0.600000, 0.600000, 0.600000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.900000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.900000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_fort]
bullet_speed = 200.000000
disp_base = 0.003491
hit_impulse = 75.000000
hit_power = 0.580000, 0.580000, 0.580000, 0.580000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.600000
pdm_disp_base = 0.660000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.600000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_9x19_fmj]
k_airres = 2.800000
k_ap = 0.300000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_ammo_9x19_pbp]
k_airres = 2.800000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.720000
k_impulse = 1.000000
[ap_mp_wpn_hpsa]
bullet_speed = 215.000000
disp_base = 0.005236
hit_impulse = 75.000000
hit_power = 0.870000, 0.870000, 0.870000, 0.870000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.900000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.900000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_walther]
bullet_speed = 300.000000
disp_base = 0.005236
hit_impulse = 75.000000
hit_power = 0.830000, 0.830000, 0.830000, 0.830000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.700000
pdm_disp_base = 0.420000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.700000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_beretta]
bullet_speed = 400.000000
disp_base = 0.003491
hit_impulse = 75.000000
hit_power = 0.950000, 0.950000, 0.950000, 0.950000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.600000
pdm_disp_base = 0.290000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.600000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_11.43x23_fmj]
k_airres = 2.400000
k_ap = 0.300000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_ammo_11.43x23_hydro]
k_airres = 2.400000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.720000
k_impulse = 1.000000
[ap_mp_wpn_colt1911]
bullet_speed = 195.000000
disp_base = 0.005236
hit_impulse = 75.000000
hit_power = 1.450000, 1.450000, 1.450000, 1.450000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.900000
pdm_disp_base = 0.350000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.900000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_sig220]
bullet_speed = 300.000000
disp_base = 0.004363
hit_impulse = 100.000000
hit_power = 1.100000, 1.100000, 1.100000, 1.100000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.600000
pdm_disp_base = 0.430000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.600000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_usp]
bullet_speed = 400.000000
disp_base = 0.003491
hit_impulse = 100.000000
hit_power = 1.070000, 1.070000, 1.070000, 1.070000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.600000
pdm_disp_base = 0.340000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.600000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_desert_eagle]
bullet_speed = 390.000000
disp_base = 0.003491
hit_impulse = 75.000000
hit_power = 1.600000, 1.600000, 1.600000, 1.600000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.700000
pdm_disp_base = 0.500000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.700000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_12x70_buck]
k_airres = 2.400000
k_ap = 0.300000
k_buckshot = 15
k_disp = 8.000000
k_dist = 0.500000
k_hit = 0.900000
k_impulse = 0.500000
[ap_mp_ammo_12x76_zhekan]
k_airres = 1.500000
k_ap = 0.800000
k_buckshot = 1
k_disp = 4.000000
k_dist = 1.000000
k_hit = 10.800000
k_impulse = 1.000000
[ap_mp_ammo_12x76_dart]
k_airres = 2.400000
k_ap = 0.650000
k_buckshot = 1
k_disp = 4.000000
k_dist = 1.500000
k_hit = 10.800000
k_impulse = 1.000000
[ap_mp_wpn_bm16]
bullet_speed = 160.000000
disp_base = 0.008727
hit_impulse = 150.000000
hit_power = 0.270000, 0.270000, 0.270000, 0.270000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.000000
pdm_disp_base = 1.530000
pdm_disp_crouch = 0.000000
pdm_disp_crouch_no_acc = 0.000000
pdm_disp_vel_factor = 0.000000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_toz34]
bullet_speed = 350.000000
disp_base = 0.005236
hit_impulse = 100.000000
hit_power = 0.270000, 0.270000, 0.270000, 0.270000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.000000
pdm_disp_base = 1.000000
pdm_disp_crouch = 0.000000
pdm_disp_crouch_no_acc = 0.000000
pdm_disp_vel_factor = 0.000000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_wincheaster1300]
bullet_speed = 250.000000
disp_base = 0.006981
hit_impulse = 120.000000
hit_power = 0.270000, 0.270000, 0.270000, 0.270000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.000000
pdm_disp_base = 1.530000
pdm_disp_crouch = 0.000000
pdm_disp_crouch_no_acc = 0.000000
pdm_disp_vel_factor = 0.000000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_spas12]
bullet_speed = 300.000000
disp_base = 0.006109
hit_impulse = 100.000000
hit_power = 0.270000, 0.270000, 0.270000, 0.270000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.000000
pdm_disp_base = 1.530000
pdm_disp_crouch = 0.000000
pdm_disp_crouch_no_acc = 0.000000
pdm_disp_vel_factor = 0.000000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_5.45x39_fmj]
k_airres = 1.500000
k_ap = 0.380000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.700000
k_impulse = 1.000000
[ap_mp_ammo_5.45x39_ap]
k_airres = 1.600000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.504000
k_impulse = 1.000000
[ap_mp_wpn_ak74u]
bullet_speed = 600.000000
disp_base = 0.006981
hit_impulse = 100.000000
hit_power = 0.950000, 0.950000, 0.950000, 0.950000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.950000
pdm_disp_base = 0.600000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.950000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_ak74]
bullet_speed = 825.000000
disp_base = 0.005236
hit_impulse = 100.000000
hit_power = 1.030000, 1.030000, 1.030000, 1.030000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.300000
pdm_disp_base = 0.400000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.300000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_abakan]
bullet_speed = 900.000000
disp_base = 0.005236
hit_impulse = 100.000000
hit_power = 1.100000, 1.100000, 1.100000, 1.100000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.300000
pdm_disp_base = 0.400000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.300000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_9x19_fmj_4mp5]
k_airres = 1.700000
k_ap = 0.300000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_ammo_9x19_pbp_4mp5]
k_airres = 1.800000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.720000
k_impulse = 1.000000
[ap_mp_wpn_mp5]
bullet_speed = 600.000000
disp_base = 0.006981
hit_impulse = 100.000000
hit_power = 0.520000, 0.520000, 0.520000, 0.520000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.800000
pdm_disp_base = 0.600000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.800000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_5.56x45_ss190]
k_airres = 1.700000
k_ap = 0.380000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.700000
k_impulse = 1.000000
[ap_mp_ammo_5.56x45_ap]
k_airres = 1.800000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.504000
k_impulse = 1.000000
[ap_mp_wpn_l85]
bullet_speed = 850.000000
disp_base = 0.004363
hit_impulse = 100.000000
hit_power = 1.000000, 1.000000, 1.000000, 1.000000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.400000
pdm_disp_base = 0.400000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.400000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_lr300]
bullet_speed = 875.000000
disp_base = 0.003142
hit_impulse = 100.000000
hit_power = 1.050000, 1.050000, 1.050000, 1.050000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.200000
pdm_disp_base = 0.400000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.200000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_sig550]
bullet_speed = 900.000000
disp_base = 0.004014
hit_impulse = 100.000000
hit_power = 1.150000, 1.150000, 1.150000, 1.150000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.450000
pdm_disp_base = 0.400000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.450000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_g36]
bullet_speed = 950.000000
disp_base = 0.004014
hit_impulse = 100.000000
hit_power = 1.250000, 1.250000, 1.250000, 1.250000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.050000
pdm_disp_base = 0.400000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.050000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_fn2000]
bullet_speed = 1100.000000
disp_base = 0.003491
hit_impulse = 100.000000
hit_power = 1.330000, 1.330000, 1.330000, 1.330000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.050000
pdm_disp_base = 0.300000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.050000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_9x39_pab9]
k_airres = 1.500000
k_ap = 0.380000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.700000
k_impulse = 1.000000
[ap_mp_ammo_9x39_ap]
k_airres = 1.600000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.504000
k_impulse = 1.000000
[ap_mp_wpn_groza]
bullet_speed = 800.000000
disp_base = 0.003491
hit_impulse = 100.000000
hit_power = 1.300000, 1.300000, 1.300000, 1.300000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.100000
pdm_disp_base = 0.400000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.100000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_val]
bullet_speed = 800.000000
disp_base = 0.002443
hit_impulse = 100.000000
hit_power = 1.370000, 1.370000, 1.370000, 1.370000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.000000
pdm_disp_base = 0.300000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.000000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_vintorez]
bullet_speed = 500.000000
disp_base = 0.000873
hit_impulse = 100.000000
hit_power = 1.350000, 1.350000, 1.350000, 1.350000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.200000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.200000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_pkm_100]
k_airres = 1.000000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_wpn_pkm]
bullet_speed = 1000.000000
disp_base = 0.008727
hit_impulse = 120.000000
hit_power = 1.020000, 1.020000, 1.020000, 1.020000
max_distance = 1000.000000
pdm_disp_accel_factor = 2.450000
pdm_disp_base = 0.800000
pdm_disp_crouch = 0.200000
pdm_disp_crouch_no_acc = 0.200000
pdm_disp_vel_factor = 2.450000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_vog-25]
k_airres = 1.000000
k_ap = 1.000000
k_buckshot = 0
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_ammo_vog-25p]
k_airres = 1.000000
k_ap = 1.000000
k_buckshot = 0
k_disp = 1.000000
k_dist = 1.300000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_ammo_m209]
k_airres = 1.000000
k_ap = 1.000000
k_buckshot = 0
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_wpn_rg-6]
bullet_speed = 76.000000
disp_base = 0.008727
hit_impulse = 150.000000
hit_power = 0.750000, 0.750000, 0.750000, 0.750000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.100000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.100000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_7.62x54_7h1]
k_airres = 1.000000
k_ap = 0.800000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_wpn_svu]
bullet_speed = 1130.000000
disp_base = 0.000873
hit_impulse = 125.000000
hit_power = 2.650000, 2.650000, 2.650000, 2.650000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.000000
pdm_disp_base = 4.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.800000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_svd]
bullet_speed = 1200.000000
disp_base = 0.000524
hit_impulse = 125.000000
hit_power = 2.750000, 2.750000, 2.750000, 2.750000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.000000
pdm_disp_base = 6.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.900000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_gauss]
k_airres = 0.000000
k_ap = 1.000000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000
[ap_mp_wpn_gauss]
bullet_speed = 15000.000000
disp_base = 0.000175
hit_impulse = 100.000000
hit_power = 5.500000, 5.500000, 5.500000, 5.500000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.000000
pdm_disp_base = 0.300000
pdm_disp_crouch = 0.000000
pdm_disp_crouch_no_acc = 0.000000
pdm_disp_vel_factor = 0.000000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_ammo_og-7b]
k_airres = 1.000000
k_ap = 0.300000
k_buckshot = 0
k_disp = 1.000000
k_dist = 1.000000
k_hit = 0.750000
k_impulse = 1.000000
[ap_mp_wpn_rpg7]
bullet_speed = 100.000000
disp_base = 0.026180
hit_impulse = 100.000000
hit_power = 3.000000, 3.000000, 3.000000, 3.000000
max_distance = 1000.000000
pdm_disp_accel_factor = 1.000000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 1.000000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
[ap_mp_wpn_knife]
bullet_speed = 1000.000000
disp_base = 0.008727
hit_impulse = 10.000000
hit_power = 1.800000, 1.800000, 1.800000, 1.800000
max_distance = 1.800000
pdm_disp_accel_factor = 0.800000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.800000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000